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The design takes inspiration from European architecture crossed with futuristic concepts, creating a hybrid yet beautiful world. Split into nine districts, each with their own landmark (a hotspot), the map has less open space and more urban areas, meaning more buildings and likewise mobile combat. Unlike Fortnite or Warzone, the Neo-Arcadia map is smaller but much more diverse. By giving skills of this degree to its players, Hyper Scape's map design can be tighter, yet deeper than that of other BRs. This means height is no obstacle and likewise, evasive techniques can be airborne since vaulting, double jumping, sliding, mobile abilities and commonplace launch pads remove the need to be boots on the ground. The mobility channels the same sort of movement techniques used in Apex Legends, empowering the verticality of its kits. From explosive mines and domineering walls brilliant for area control through to teleporting or invisibility to help you escape sticky situations, Hacks offer plenty of opportunities to alter the way you play, and they even provide chances to assist your team. These are pick-ups fitting into a competitor's loadout, each offering a unique move or deployable that can drastically shift the pace of a battle. With lower levels of mobility, the accuracy of the shotgun could reign supreme, but the ability to not have to directly hit an opponent makes the grenade launcher much more efficient at bringing down foes, especially in enclosed buildings.Īlongside weapons, Hyper Scape has plenty of abilities, known as Hacks, to play around with. In theory, the shotgun should dominate by being able to unleash large amounts of critical damage at point-blank range, however, the grenade launcher (which is commonplace loot, not a rare weapon) thrashes the shotgun with its high-splash damage proximity mines. The issue with the system, however, is not how it feels but how some of the weapons perform, because in a fast-paced BR, slow playing, close-quarters weapons can be hard to find value in.Īnother great example of this is in close-quarters. The brilliant part of having such a tight-playing FPS system is how it does not limit the player's ability to perform, in fact, it only elevates it. The latter, gunplay, feels fantastic here, actually to the degree of Warzone or Apex's shooter mechanics. The title puts emphasis on three main areas: mobility, abilities, and gunplay. The rest is yet to be explored.īuilt with a similar movement and gunplay feel to Apex Legends, yet based in a Crackdownesque world, Hyper Scape tasks players with being the last team standing in a lobby of 100 players. To be clear, as expansive and brimming with potential as the concept is, the game Hyper Scape is only the BR. In the Hyper Scape, however, users can head to specific places, such as the gruelling, exciting Crownscape, to test their mettle in a state-of-the-art, first-person battle royale. Think of it like Ready Player One's OASIS. A sprawling digital social hub where users are no longer limited by their feeble, physical bodies.
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Once a pearl of the Solar System, the Earth has become wrought with environmental and social issues, leading residents to look for comfort in a freer, digital world. In the future of 2054, the planet is in a less than desirable place. We are talking about Ubisoft's newly announced Hyper Scape. Set in a digital, futuristic world, this take on BR combines tight gunplay, lightning mobility, and powerful abilities to create an experience like no other. What's more, the overwhelming success of Call of Duty's Warzone proves there is plenty of life to be found, which is why Ubisoft's venture into battle royale is so exciting. The company recently announced the upcoming Tom Clancy’s Ghost Recon Frontline, a live-service battle royale FPS coming to PC, streaming services like Google Stadia, and current and next-gen consoles.Ever since Fortnite took the world by storm, a number of new battle royales have appeared, providing plenty of opportunities to fight for sweet, sweet victory. While the Hyper Scape servers will shut down soon, Ubisoft is not without other free-to-play battle royale titles. We will be taking key learnings from this game into future products.” “We set out to create a vertical, close-quarters, and fast-paced shooter experience, and we are extremely grateful to our community for joining us on our journey.
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“We have made the difficult decision to end development of Hyper Scape and shut the game down as of April 28,” Ubisoft states in its announcement.
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